We are currently experiencing a counter-attack of minorities that is paving the way to a reappropriation of the image, of representation and of identities. It can be seen as a counter to the “screen” globalization of the globalized imaginary. This decolonization of the imaginary invites a new generation of game designers and digital creators to play with multiple realities and to question other cosmologies and cosmogonies, resulting in a mixture of the supernatural and everyday life; a fantasy, a science fiction that is different from the one linked to a notion of utilitarian progression, efficiency, cleanliness, and artificial materials.
This decolonized imaginary can be expressed through counter gaming by using games as a tool to criticize games themselves and to raise awareness on post-colonial, political and social issues. Thus, awareness can be raised on environmental issues along with the green gaming movement, with the development of technologies that are no longer based solely on power and energy consumption. Video games can also be used as a tool for disalienation, for the rehabilitation of history – not the history of the winner – but the stories of those who experienced the events and lived to tell them.