SLOW BROS., the games studio we co-founded, has worked on their debut title Harold Halibut for more than a decade.
The game consists entirely of physically made models that are 3D scanned and put together in the Unity engine.
The result is a wholly unique stop motion-like visual quality that is deeply immersive through its carefully crafted interactivity.
This presentation attempts to cover our bumpy, yet fortunate journey and show our unusual asset and development pipeline and the way we got there through experimentation and iteration.