Expanded Animation 2019 Deep Space Expanded Animation Logo 2020 Tectonic Shift 11th–12th September 2021

Join Us Online

This year’s Expanded Animation will be entirely virtual. Participate in the live event on YouTube.

Expanded Animation 2021

The ninth edition of the Expanded Animation Symposium with the topic Tectonic Shift, organized by the Hagenberg Campus of the University of Applied Sciences Upper Austria and Ars Electronica, will take place September 10th and 11th as part of the Ars Electronica Festival 2021.

Since 2013, the symposium has explored the collapsing boundaries within Digital Animation and has invited international artists, researchers and developers to present and discuss current positions and future trends.​


Expanded Animation will feature amazing speakers from all around the world. Stay tuned for updates!


We’re currently planning the schedule of this year’s symposium. Updates will be published here.


All of Expanded Animation’s live content will be broadcast on our YouTube channel.

Expanded Animation Publication

Expanded Animation – Mapping and Unlimited Landscape

The symposium Expanded Animation began in 2013 and offered a first approach to the expanding field of computer animation. It has since become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology, art, animation, and aesthetics, investigated the collapsing boundaries in digital animation, and explored positions and future trends. As with the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation: Mapping an Unlimited Landscape features contributions from speakers and artists from the past six years and presents an overview of the prize winners in prix category Computer Animation from 2011 to 2018.

250 pages, 250 Illustrations



Image from Oregon Symphony Orchestra’s performance of Luciano Berio’s Sinfonia, courtesy of Rose Bond, 2020
Image from Oregon Symphony Orchestra’s performance of Luciano Berio’s Sinfonia, courtesy of Rose Bond, 2020

Synaesthetic Syntax: Seeing Sound / Hearing Vision

Submission deadline: 30th June 2021
Symposium details: Sunday 12th September 2021, Live Broadcasting Event during the Ars Electronica Festival
Submission link: TBA

In the age of pandemic, our previously normal experiences of human touch and intimate proximity have become mediated by the screen rather than felt directly. We can no longer hear live music and feel the sonic vibrations; see a painting’s texture in close proximity; become immersed in the events of live theatre, or engage in debate: these events are now bounded by the flat rectangular screen and limited by the extent of the pixels in our screen’s resolution.

Under these conditions, how can animation, in combination with music or audio art, re-engage us with bodily sensations received through the senses?

Coming together as a series of online events, this year’s Expanded Animation symposium at Ars Electronica continues a dialogue about relationships between the senses, in particular the auditory and the visual. What are the rules, principles, and processes that govern correlations between sound and animation? How might these be explored, unpacked and reassembled in our age of pandemic?

Keynote Speaker

Our Keynote Speaker is the media artist and director, Refik Anadol. He works in the fields of site-specific public art with a parametric data sculpture approach and live audio/visual performance with an immersive installation approach. His works explore the space between digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.

Submission Guidelines

In response to these themes, we call for academics and artists to propose 20-minute papers that bring the disciplines of music, audio art and animation together from a variety of perspectives: from historical or theoretical analysis to new and surprising practice.

The proposal should include an abstract of no more than 500 words (including references) and a short biography of no more than 200 words.

Submission is via Easy Chair at TBA, where you will be prompted to set up a free Easy Chair account.

List of Topics

Suggested topics include

Hearing Colour Seeing Sound

Can music become visual? How did pioneers of visual music such as Oskar Fischinger and Mary Ellen Bute translate melody, harmony and rhythm into the form of animation? And can moving drawings become music? How can historic and/or contemporary practice demonstrate synaesthetic syntax?

In Front of Your Eyes and Ears

How can animation be performed live with a perceived disparity between the slow time taken to create animation and the instant time taken to perform music? Can the audio and the visual be combined in improvised performance? How can live, hand scribing or music notation or coding or drawing be used to conjure spontaneous audio-visual performance? What is gained from real-time, instant creation in the present moment? What does it mean for ‘liveness’ to experience this at home through a screen rather than being fully present at the event?


Repetition and difference is at the heart of rhythm, at the heart of the algorithm, at the heart of animation, at the heart of the lived experience. Rhythm is everywhere. From the natural – visceral, internal rhythms of the body breathing and the heart pumping or the slow changing of the seasons; to the artificial – externally imposed rhythms ordering us through the ticktock of mechanical clock-time or the ebb and flow of economic cycles. How does rhythm connect audio and animation? What might animation learn from audio and music theory and vice versa?

A Return to the Material

Is there craving for a return to the material in an age of digital synthesis and screen-based connections? Do we long for haptic feedback and analogue experience: the touch of guitar strings, the feel of charcoal smearing under the fingers, banging a drum, painting on film? Is this simply a form of nostalgia, or might it be thought through in new ways? How can it be brought together in the audio-visual?

Organising Committee

The symposium is jointly organised by Dr. Juergen Hagler, Ars Electronica, University of Applied Sciences Upper Austria, Hagenberg and Professor Dr. Birgitta Hosea, Animation Research Centre, University for the Creative Arts, Farnham, UK.

Scientific committee:

  • Professor Rose Bond, PNCA, USA
  • Dr. Max Hattler, School of Creative Media, Hong Kong
  • Laura Lee, Audio Research Cluster, UCA
  • Dr. Vicky Smith, Animation Research Centre, UCA 
  • Dr. Harry Whalley, Audio Research Cluster, UCA


The conference will be held online as part of the Ars Electronica Festival in Linz, Austria. The media festival will take place on 8th–12th of September 2021 under the motto “A New Digital Deal – How the Digital World Could Work”.


All questions about submissions should be emailed to animationresearch@uca.ac.uk.



The symposium has been made possible by a collaboration between the Digital Arts program at the Hagenberg Campus of the University of Applied Sciences Upper Austria, the University for the Creative Arts and the Ars Electronica Festival.

Media Partners

Supported by


Expanded Animation is brought to you by a group of dedicated people from the University of Applied Sciences Upper Austria, Hagenberg Campus (FH OÖ), and the University for the Creative Arts, Farnham, UK (UCA).

Conference Organizers (FH OÖ)

Jeremiah Diephuis
Juergen Hagler
Wolfgang Hochleitner
Roland Keil
Michael Lankes
Patrick Proier
Christoph Schaufler
Alexander Wilhelm

Conference Organizers (UCA)

Birgitta Hosea
Laura Lee
Harry Whalley

Team (FH OÖ)

Daniela Braunsdorfer | Web
Simon Breithofer | Trailer
Christian Feichtinger | Web, Audio
Philipp Forstner | Tech Support
Thomas Fürst | Graphics
Nils Gallist | Social Media
Daniela Krückl | Audio
Julian Salhofer | Audio
Jessica Studwell | Teaser

Copyright 2020 Expanded Animation