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This year’s Expanded Animation will take place at the Ars Electronica Center in Linz, Austria.

Expanded Animation 2022

The tenth edition of the Expanded Animation Symposium, organized by the Hagenberg Campus of the University of Applied Sciences Upper Austria and Ars Electronica, will take place from September 9th to 11th as part of the Ars Electronica Festival 2022.

Since 2013, the symposium has explored the collapsing boundaries within Digital Animation and has invited international artists, researchers and developers to present and discuss current positions and future trends.​

CALL FOR PAPERS: SYNAESTHETIC SYNTAX

A scene from Machine Memoires: Space by Refik Anadol
Refik Anadol, Machine Memoires: Space

Synaesthetic Syntax: Gestures of Resistance

Symposium details: Sunday 11th September 2022, Ars Electronica Center, Linz, Austria.

Synaesthetic Syntax is part of the Expanded Animation events at the Ars Electronica Festival. This one-day symposium explores the complex relationship between sensory perception and expanded animation. In focussing on the primacy of the senses, the symposium aims to ask questions about the seduction of technology and how to maintain a discourse of what is fundamental about being human. This year’s theme is touch, gesture and physical movement. The symposium will take place in Linz and in-person attendance is preferred. All selected speakers will be given a free pass to the 2022 Ars Electronica Festival.

To be human, to be in a body, is to move and to feel; to move as it feels and to feel itself moving. However, bodies do not exist in isolation. Bodies collide with one another in social contexts. They have the power to affect others or to be affected themselves. Bodies are structured by culture, but they can also resist. Motion and sensation felt in the body lead to change.

At the time of writing, a line of tanks, armored vehicles and troops 40 miles long approaches Kyiv, literally illustrating change in motion through technology. How can animation respond to this? How might technologies of gesture, proprioception and motion be used to create animation that goes beyond formalism and is able to reflect upon the forces that seek to contain movements towards change?

The sensation of touch can be brutal and violent or tender and loving. Through ‘haptic visuality’, a sense of touch can be evoked in animation by triggering physical memories of smell, touch and taste that engage the viewer bodily to convey cultural experience rather than through use of language. How can touch be used in animation to create community or share memories?

List of Topics

Some of the questions we invite you to consider:

  • How to critically reflect on the tools and technologies of touch and movement used to create animation – motion capture, tablets and pens, sensors – and the data sets and libraries that they create?
  • How might the capture of motion, gesture and proprioception be used to innovate and tell stories of new communities?
  • What is the role of touch in conveying memory?
  • How might touch and biofeedback data be used in new ways to create animation?

Submission Guidelines

In response to these themes, we call for academics and artists to propose 20-minute papers that bring the disciplines of animation and expanded media together from a variety of perspectives that could be historical, theoretical or critical perspectives or new and surprising practice.

Your submission should include:

  • Title of your presentation
  • Abstract (brief summary of your proposed presentation) 500 words (including references)
  • Short Biography – 200 words
  • Relevant links to moving image work/websites, etc.

Please note, if the paper is practice-based, artistic research, it should include reflection and contextualization in addition to presenting the practice. We will not accept papers that propose to show the artwork only.

Submission is via Easy Chair at https://easychair.org/conferences/?conf=ea2022 where you will be prompted to set up a free Easy Chair account.

When submitting via EasyChair, in the field ‘Title and Abstract’ please enter the text for both your abstract and your bio. Do not submit a web link instead of a bio. This information (ie. Title, Abstract and Bio) can also be attached as a PDF document.

Please note that you are not expected to attach a full copy of your finished paper. We will only read Abstracts and not additional submitted writing.

Finally, we are unable to provide feedback on individual submissions.

Submission deadline: May 31st, 2022.

Committees

The symposium is jointly organized by Dr. Juergen Hagler, Ars Electronica, University of Applied Sciences Upper Austria, Hagenberg and Professor Dr. Birgitta Hosea, Animation Research Centre, University for the Creative Arts, Farnham, UK.

Scientific committee: Professor Rose Bond, PNCA, USA; Associate Professor Max Hattler, School of Creative Media, CityU, Hong KongSchool of Creative Media, CityU, Hong Kong.

Venue

The conference will be held at the Ars Electronica Centre as part of the Ars Electronica Festival in Linz, Austria. The media festival will take place on the 7th–11th of September 2022: https://ars.electronica.art/festival/en/.

Contact

All questions about submissions should be emailed to animationresearch@uca.ac.uk.

SPEAKERS

The speakers for Expanded Animation 2022 are not yet confirmed. Please stay tuned.

PROGRAM

This year’s symposium features is currently in the making. Please stay tuned for schedule updates.

All scheduled times are local Austrian time (Europe/Vienna). Use the dropdown below to switch to a different timezone.

LIVE

Visit the Expanded Animation YouTube channel to see current and past content.

Expanded Animation Publication

Expanded Animation – Mapping and Unlimited Landscape

The symposium Expanded Animation began in 2013 and offered a first approach to the expanding field of computer animation. It has since become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology, art, animation, and aesthetics, investigated the collapsing boundaries in digital animation, and explored positions and future trends. As with the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation: Mapping an Unlimited Landscape features contributions from speakers and artists from the past six years and presents an overview of the prize winners in prix category Computer Animation from 2011 to 2018.

250 pages, 250 Illustrations

BUY ONLINE

PARTNERS & CREDITS

Partners

The symposium has been made possible by a collaboration between the Digital Arts program at the Hagenberg Campus of the University of Applied Sciences Upper Austria, the University for the Creative Arts and the Ars Electronica Festival.

Media Partners

Organization

Expanded Animation is brought to you by a group of dedicated people from the University of Applied Sciences Upper Austria, Hagenberg Campus (FH OÖ), and the University for the Creative Arts, Farnham, UK (UCA).

Conference Organizers (FH OÖ)

Jeremiah Diephuis
Juergen Hagler
Wolfgang Hochleitner
Michael Lankes
Patrick Proier
Huoston Rodrigues
Christoph Schaufler
Alexander Wilhelm

Conference Organizers (UCA)

Birgitta Hosea
Harry Whalley

Team (FH OÖ)

Axel Bauer | Production Director
Selina Behrens | Graphics, Studio Engineering
Laura Edl | Associate Director, Trailer
Elias Engel | Audio, Associate Director
Veronika Frei | Photo Documentation, Social Media
River Gadermaier | Associate Director
Nils Gallist | Social Media
Samuel Hackl | Camera, Production Director
Sarah Haim | Associate Director, Camera, Studio Engineering
Cedric Hansalek | Studio Engineering, Teaser, Video Documentation
Josef Ibrahim | Associate Director, Social Media
Mario Kassin | Camera, Photo Documentation, Teaser, Trailer
Kevin La | Associate Director, Graphics, Web
Daniel Leichinger | Production Director
Selina Mensah | Camera, Social Media, Studio Engineering
Tobias Pfeil | Audio
Lilith-Isa Samer | Audio, Social Media
Anton Schneeberger | Graphics
Jessica Studwell | Video Documentation
Elias Wolschlager | Web
Jennifer Ye | Graphics, Web

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