Once upon a time, there was a king, or a princess, or a sausage (choose one), and every day he, she, it, asked himself, herself, itself: What are the limits of audience agency in narrative gaming or interactive storytelling? or, How can we understand the complexity of choose-your-own-adventure story graphs? or, When is a choice not a choice in an interactive story? or, What is the difference between conscious and unconscious interactivity? or, What determines who is the protagonist in an interactive story? or, What is essential to the memory of a story experience? This talk will explore some or all of these questions, depending on audience interaction, or not.