This article aims to construct interactive narratives in virtual reality that incorporate multiple art forms and explore various contexts. The theoretical analysis of surreal aesthetics is conducted through literature review and historical research to recreate 17th-century European fascination with the distant and mysterious Orient in a virtual environment. The paper describes the process of constructing a virtual reality space, including context-specific worldviews, interaction mechanisms, and artistic elements. Following a technical evaluation of the initial interactive prototype, the project proposes a virtual reality game, aiming to provide an immersive interactive experience that enhances sensory engagement through physical device control.